Overview
Intro
Content
Character Model and Aniamtion
Dung Ball
We also spent a lot of time designing the dung ball. First, we designed two types of poop: one is the dung ball that the beetle pushes, and the other is poop produced by animals.
In terms of color and style, we experimented with a mosaic effect and colors closer to real poop. This included testing whether the colors should be muted or more vibrant. In the end, we decided to use rainbow-colored poop. We also tried designing special effects for it.
As for the smearing effect of the dung ball, we made several different attempts.In the end, we decided to use the effect that felt the smoothest when applied.
Game rules
We designed three game-ending scenarios for the game. One victory condition is when the player covers a certain percentage of the area with their paint. There are two ways to fail: one is being crushed by an animal’s legs, and the other is running out of dung supply. I drew the results screen when the dung beetle died due to running out of dung supply.
We designed the Tutorial Page and some in-game icons, including a dung storage progress bar and an indicator showing the farmer’s level of anger.
I participated in the 56th Ludum Dare competition with my friends, and based on the theme ‘Tiny Creature,’ we created a game about dung beetles painting the ground.
Single player
Platform: PC
Play link(web): https://yunfan.itch.io/dungball-domination
My contribution: Game design, 2D Art, Project management
Credits: Ding Zimu, Kaijie Yang, Kelin Wen, Lingwen Lu, Nico, Peiyan Zou, Weizhang Liang, Weidi Tang, Yuchen Wang, Yunfan
Game rules
Game Art: 2D: Opening, Ending, and UI
3D: Character Design and Environment Art
Game code
Music
Quickly pick the poop and cover the farm ground !!!
A W D / Move
You are a dung beetle, resting comfortably in the dung ball you carefully crafted. Suddenly, a giant foot stomps down, destroying your food!
The journey of revenge begins!!!
Space Key/ Paint
Opening
Be careful of the animals’ feet!!!
Game Art
The dung beetle is sunbathing on its dung ball.
Opening, Ending and UI
I was mainly responsible for the opening animation, which tells the background story:After the dung beetle’s food is crushed by the farmer, it tracks him back to the farm and devises a plan for revenge, deciding to cover the farm in dung.
I used Photoshop and Procreate to create the main illustrations. Then split them into detailed layers, which were imported into Unity layer by layer to create the animation.
Character Design and Environment Art
Although players ultimately see only the ground and a few animal legs, we dedicated ourselves to thoroughly modeling the entire scene. We chose a low poly aesthetic to create a simple yet engaging visual style that captures the essence of our game. Throughout this process, we experimented with various styles and configurations, considering whether to set the scene indoors or outdoors to best align with the game’s theme and atmosphere.
Moreover, we designed unique legs for different animals, adding diversity and detail to the scene. Each animal’s leg design was meticulously crafted to ensure it reflected their characteristics, thereby enhancing the visual interest of the game.
We used Blender to model the dung beetle and created animations using Blender’s rigging system. Initially, the dung beetle was purple, but we later changed it to yellow for better visual effect.
To better fit the theme of the competition, we used giant animal legs to emphasize how small the main character is in comparison.
Ending and UI
Environment Art
Got stomped on by someone! Unbelievable!
Game code
The game’s overall design is quite intricate, and the team member responsible for this section has been putting in a tremendous amount of effort. We’ve fine-tuned many details, such as deciding whether the dung beetle should push the ball from the front or the back, as well as its movement speed.
We also debated the necessity of the ‘S’ key. Originally, the movement controls were set to WASD, but after several discussions, we chose to remove the ‘S’ key.
Initially, the dung balls were designed to spawn randomly along with animals, but to avoid visual conflicts with the animals’ legs, we ultimately decided to have the dung balls randomly appear on the ground instead.
We created original background music and numerous sound effects for the game. For the in-game music, we chose a blend of Western cowboy tunes with a country vibe, which perfectly complements the game’s atmosphere. As the game progresses and the difficulty increases, the tempo of the music also accelerates, adding to the sense of urgency and excitement.
Moreover, the victory and defeat themes are distinct from each other, enhancing the emotional impact of these pivotal moments in the game. We also incorporated special sound effects into the opening animation, which includes the calls of the animals featured in the game and the sound of their feet hitting the ground.
Music
Who could it be?
Poop! The revenge plan begins!